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Project Interaction

A journey through different kinds of interaction, from a physical installation with Arduino to voice control and tactile feedback.

Role
User research, voice design & prototyping
Tools
  • Arduino
  • TouchDesigner
  • Voiceflow

The challenge

How do you design interactions that go beyond clicking on a screen? And how do you make sure everyone can use them, including people with a visual or hearing impairment?

My role

The project consisted of weekly assignments and an individual final assignment. I focused mainly on user research, voice design, physical prototypes with Arduino and TouchDesigner, and testing with users.

The approach

Over a few weeks I explored very different kinds of interaction:

The result

A series of working prototypes. The highlight: a tested prototype with voice and tactile feedback that lets someone without sight order and make a cappuccino independently.

What I learned

Coming from frontend, I often looked first at what looked good on a screen. This project taught me to design from the user’s perspective, with all the senses.